Common amenities found include flat screen TVs, gas fireplaces, and beautiful views of the surrounding woods. The living areas, complete with plush furniture, will be just around the corner from the kitchen. While the properties may vary in size, you will find that they each feature open floor plans to bring everything together. Expect to find natural wood flooring, wall space, and cabinetry inside each Airbnb rental. Natural wood flooring or ceilings is a common theme found in these properties. Each property is an authentic cabin or lodge that looks the part. This starts with unique décor that provides individuality between each property. While the amenities may be different, you will notice that our properties still feature all the expected amenities that enhance a vacation. That means what each Airbnb rental provides will be different from the next. When planning for your Hocking Hills getaway, you will find that each of our properties are individually owned. As you can see, our selection of Airbnb Hocking Hills rentals in offers a variety of sizes to suit your needs. If you are traveling with your favorite canine companion, you can browse our pet friendly rentals. Those looking to book for a corporate event or family reunion can take advantage of our luxurious lodges that can host over 12 individuals. Our listings also offer medium size cabins that can easily sleep two or three families at once. Small families or couples will fall in love with our cozy cabins that offer plenty of space in which to stretch out. Our Airbnb rentals in Hocking Hills and the surrounding area are designed to handle families of all sizes. All Kinds of AirBnB Hocking Hills Rental Properties
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* Starting funds now has a text field and slider for setting the value. * Node expand/collapse button now only appears on Node headers when applicable. * Stock missions improved (see missions section below). * Upgrade difficulty setting for missions in the Briefing to a slider. * Add ability to go to vessels on LaunchPad/Runway when clicking the Launchpad or Runway in a mission game. * Add mission difficulty setting to allow/disallow vessel recovery in a mission (default - disallow). * Can now delete nodes and connectors in the builder canvas with the backspace key (in addition to the delete key). * Allow zoom in Mission Builder canvas to go down to 20% - can also be reduced more via settings.cfg. * Awards display now doesn’t overflow with long texts and improved awards UI design. * Improve CPU Load performance when placing nodes on canvas. * Show node type icon in the node header of all nodes in the Mission Builder. * Fix NRE spam when launching a vessel on the Island Airfield. * Fix icons in map overlapping over the Apps dialogs. * Fix NRE spam when vessel destroyed and gameobjects disappear while doing FX. * Fix the camera IVA Overlay persistence between camera modes. * Fix contract parameter completion to catch errors and contract parameters now log info messages when their state changes. * Fix tourist contracts not completing correctly and messages for tourist contracts causing NRE and infinite rewards when failing. * Fix switch editor function to not load backup when all parts on existing vessel have been deleted by the user. * Fix switch editor button to check facility is open before switching. * Fix contracts app icon to use it’s icon - not the new Missions app icon. * Fix to the loading screen getting stuck between scenes infinitely in some cases. * Fix LT-1 landing legs clipping the ground. * Fix surface FX appearing when landing legs deployed even when not on the ground. * Fix kerbal being able to repack chute in the air while performing recovery maneuver. * Revised EVA parachute model and shader. * Fix player not being able to repack parachute if they rag dolled with the parachute deployed while hopping across the landscape. * Fix parachute being loaded in at 1.25x the normal size when controlling a kerbal. * Fix players not being able to quicksave when knocked off a ladder at high speed. * Fix kerbals thinking they’re still on a ladder if they get knocked off at high speed. * Tweaks to the EVA parachute shader and texture. * Fix centering on the Rockomax Jumbo-64. * The Mk1-3 Pod reaction wheel EC cost has been reduced for consistency with other parts. * KSPedia fixes: Fixed a wrong key binding in the English EVA controls page * Updated the parachute model to more accurately reflect a real world ram air chute These are calculated automatically on a per-variant basis. * Variants now support multiple drag cubes. This patch includes improvements, bug fixes and more for both the base game and the Making History Expansion. Check out this patch's Changelog for further details: = v1.4.2 =ġ.4.2 Changelog - BaseGame ONLY (see below for MH changelog) |
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